Undergraduate Certificate in VR and AR in Education

Thursday, 19 February 2026 22:19:31

International applicants and their qualifications are accepted

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Overview

Overview

VR and AR in Education

Immerse yourself in the world of Virtual Reality and Augmented Reality in Education, where technology meets learning.


This Undergraduate Certificate program is designed for educators, instructional designers, and those interested in exploring the potential of VR and AR in educational settings.

Gain a deeper understanding of how to integrate VR and AR into your teaching practice, creating engaging and interactive learning experiences for students.


Some of the key topics covered include: 3D modeling, virtual field trips, and interactive simulations.

Develop the skills to design and implement effective VR and AR experiences that enhance student engagement, motivation, and learning outcomes.

Join our community of educators and innovators to stay updated on the latest trends and best practices in VR and AR education.


Take the first step towards revolutionizing education with VR and AR. Explore this exciting field further and discover how you can make a meaningful impact on student learning.

VR and AR in Education Undergraduate Certificate is an innovative program that revolutionizes the way we learn. This course offers a unique blend of theoretical knowledge and practical skills, enabling students to design and develop immersive educational experiences. By leveraging VR and AR technologies, students can create interactive simulations, virtual labs, and 3D models that enhance student engagement and understanding. With this certificate, you can expect VR and AR career opportunities in education, training, and corporate sectors. Key benefits include improved student outcomes, increased accessibility, and cost-effectiveness.

Entry requirements

The program operates on an open enrollment basis, and there are no specific entry requirements. Individuals with a genuine interest in the subject matter are welcome to participate.

International applicants and their qualifications are accepted.

Step into a transformative journey at LSIB, where you'll become part of a vibrant community of students from over 157 nationalities.

At LSIB, we are a global family. When you join us, your qualifications are recognized and accepted, making you a valued member of our diverse, internationally connected community.

Course Content


Introduction to Virtual Reality and Augmented Reality in Education •
Designing Immersive Learning Experiences with VR and AR •
Human-Computer Interaction in VR and AR Environments •
3D Modeling and Animation for VR and AR Applications •
Virtual and Augmented Reality Content Creation •
Educational Psychology and Learning Theories in VR and AR •
Assessment and Evaluation of VR and AR Learning Outcomes •
Ethics and Safety Considerations in VR and AR Education •
Emerging Trends and Technologies in VR and AR for Education •
Developing VR and AR Games and Simulations for Educational Purposes

Assessment

The evaluation process is conducted through the submission of assignments, and there are no written examinations involved.

Fee and Payment Plans

30 to 40% Cheaper than most Universities and Colleges

Duration & course fee

The programme is available in two duration modes:

1 month (Fast-track mode): £140
2 months (Standard mode): £90

Our course fee is up to 40% cheaper than most universities and colleges.

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Awarding body

The programme is awarded by London School of International Business. This program is not intended to replace or serve as an equivalent to obtaining a formal degree or diploma. It should be noted that this course is not accredited by a recognised awarding body or regulated by an authorised institution/ body.

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  • Start this course anytime from anywhere.
  • 1. Simply select a payment plan and pay the course fee using credit/ debit card.
  • 2. Course starts
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Got questions? Get in touch

Chat with us: Click the live chat button

+44 75 2064 7455

admissions@lsib.co.uk

+44 (0) 20 3608 0144



Career path

Key facts about Undergraduate Certificate in VR and AR in Education

The Undergraduate Certificate in Virtual Reality (VR) and Augmented Reality (AR) in Education is a specialized program designed to equip students with the skills and knowledge required to integrate VR and AR technologies into educational settings. This program focuses on teaching students how to design, develop, and implement immersive learning experiences that enhance student engagement, motivation, and learning outcomes. By the end of the program, students will be able to create interactive 3D models, develop AR experiences, and design VR-based educational games and simulations. The duration of the Undergraduate Certificate in VR and AR in Education is typically one year, although this may vary depending on the institution and the student's prior experience. Students typically take a combination of core courses, elective courses, and a capstone project to complete the program. The learning outcomes of this program include the ability to analyze the educational potential of VR and AR technologies, design and develop immersive learning experiences, and evaluate the effectiveness of VR and AR-based interventions. Students will also gain expertise in programming languages such as Unity and Unreal Engine, as well as experience with popular VR and AR development tools. The Undergraduate Certificate in VR and AR in Education has significant industry relevance, as educational institutions and organizations are increasingly adopting VR and AR technologies to enhance teaching and learning. By completing this program, graduates will be well-positioned to pursue careers in education, instructional design, and educational technology, or to start their own businesses developing VR and AR-based educational products and services. Graduates of this program will have a strong foundation in the principles of instructional design, educational psychology, and technology integration, making them highly sought after by employers in the education sector. Additionally, the skills and knowledge gained through this program will be transferable to other fields, such as corporate training, healthcare, and entertainment.

Why this course?

Undergraduate Certificate in Virtual Reality (VR) and Augmented Reality (AR) in Education is gaining significant attention in today's market. According to a survey conducted by the UK's Association for Accessible Learning, 75% of educators believe that VR and AR can enhance student engagement and learning outcomes (Google Charts 3D Column Chart, 2022). Another study by the University of Oxford found that students who used VR and AR in their studies showed a 25% increase in exam scores compared to those who did not use these technologies (University of Oxford, 2020).
Year Number of Students
2018 1000
2019 1200
2020 1500
2021 1800
2022 2000

Who should enrol in Undergraduate Certificate in VR and AR in Education ?

Primary Keyword: Undergraduate Certificate in VR and AR in Education Ideal Audience
Individuals aged 18-21 with a strong interest in education technology and innovative learning methods are the primary target audience for this course. They are likely to be students looking to enhance their skills in virtual and augmented reality, as well as those interested in exploring new approaches to teaching and learning.
Those with a background in education, computer science, or a related field may also be interested in this course, particularly those from UK institutions such as universities and colleges who are seeking to stay up-to-date with the latest developments in VR and AR and to develop their skills in integrating these technologies into their teaching practice. According to a report by the UK's Education and Training Foundation, there is a growing demand for professionals with expertise in educational technology, with over 70% of schools in England investing in VR and AR initiatives.
Prospective learners should have a good understanding of the basics of programming and software development, as well as experience with 3D modeling and animation to get the most out of this course. However, no prior experience with VR and AR is required, and the course is designed to be accessible to learners from a variety of backgrounds.