MBA with Professional Certificate in AR/VR Entertainment Trends

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MBA with Professional Certificate in AR/VR Entertainment Trends

Overview

AR/VR Entertainment Trends

Immerse yourself in the world of Augmented Reality (AR) and Virtual Reality (VR) entertainment with our MBA with Professional Certificate program.

Designed for professionals seeking to stay ahead in the industry, this program explores the latest trends and technologies in AR/VR entertainment.

Learn how to create engaging experiences, develop innovative content, and analyze market trends in the AR/VR space.

Gain a deeper understanding of the business side of AR/VR, including marketing, distribution, and monetization strategies.

Develop the skills and knowledge needed to succeed in this rapidly growing field.

Some of the key topics covered include AR/VR content creation, user experience design, and industry trends.

Our program is perfect for professionals looking to upskill or reskill in AR/VR entertainment.

Take the first step towards a career in AR/VR entertainment and explore our program today!

AR/VR Entertainment Trends are revolutionizing the way we experience entertainment, and this MBA with Professional Certificate program is designed to equip you with the skills to thrive in this emerging field. By combining business acumen with expertise in AR/VR technology, you'll gain a competitive edge in the job market. Key benefits include enhanced creativity, innovative problem-solving, and strategic thinking. Career prospects are vast, with opportunities in game development, virtual events, and immersive experiences. Unique features include collaborative projects with industry partners and access to cutting-edge tools. (13)

Entry requirements

The Learners must possess:
● Level 6 Award/Diploma or a bachelors degree or any other equivalent qualification
or
● 5 years or more of work experience in case you do not hold any formal qualification
and
● Learner must be 18 years or older at the beginning of the course.



International Students can apply

Joining our world will be life-changing with a student body representing over 157 nationalities.

LSIB is truly an international institution with history of welcoming students from around the world. With us, you're not just a student, you're a member.

Course Content


• Digital Entertainment Trends in AR/VR •
• Virtual Reality (VR) Content Creation •
• Augmented Reality (AR) Gaming •
• Entertainment Industry Analysis •
• Virtual Event Management •
• Immersive Storytelling Techniques •
• AR/VR Marketing Strategies •
• Entertainment Business Models •
• Virtual Reality (VR) Economics •
• Emerging Trends in AR/VR Entertainment

Assessment

The evaluation process is conducted through the submission of assignments, and there are no written examinations involved.

Fee and Payment Plans

30 to 40% Cheaper than most Universities and Colleges

Duration

The programme is available in two duration modes:

12 Months: GBP £7700
18 Months: GBP £6700
This programme does not have any additional costs.
The fee is payable in monthly, quarterly, half yearly instalments.
You can avail 5% discount if you pay the full fee upfront in 1 instalment

Payment plans

12 Months - GBP £7700

● Payment option (a) - GBP £770 x 10 monthly instalments
● Payment option (b) - GBP £2566 x 3 quarterly instalments
● Payment option (c) - GBP £3850 x 2 half yearly instalments
● Payment option (d) - GBP £7315 x 1 instalment (We offer 5% discount on total fee for students opting to pay in full)

18 Months - GBP £6700

● Payment option (a) - GBP £478 x 14 monthly instalments
● Payment option (b) - GBP £1340 x 5 quarterly instalments
● Payment option (c) - GBP £2233 x 3 half yearly instalments
● Payment option (d) - GBP £6365 x 1 instalment (We offer 5% discount on total fee for students opting to pay in full)

Our course fee is upto 40% cheaper than most universities and colleges.

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Accreditation

Stage 1 (Delivered by LSIB):
The programme involves delivery through on-line Learning Management System (LMS). This stage leads to award of Level 7 Diploma in Strategic Management and Leadership. Credits earned at this stage - 120 credits (60 ECTS).

Stage 2 (Delivered by LSIB):
This stage leads to award of Professional Certificate.

Stage 3 (Delivered by the University / awarding body)
On completion of the diploma programme you progress / Top up with Degree through a UK University for progression to the MBA degree. The stage 3 is delivered via distance learning by faculties from the University / awarding body. Credits earned at this stage - 60 credits (30 ECTS).

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  • 1. Complete the online enrolment form and Pay enrolment fee of GBP £10.
  • 2. Wait for our email with course start dates and fee payment plans. Your course starts once you pay the course fee.
  • Apply Now

Got questions? Get in touch

Chat with us: Click the live chat button

+44 75 2064 7455

admissions@lsib.co.uk

+44 (0) 20 3608 0144



Career path

Key facts about MBA with Professional Certificate in AR/VR Entertainment Trends

The MBA with Professional Certificate in AR/VR Entertainment Trends is a unique and innovative program that combines the rigors of an MBA with the cutting-edge knowledge of Augmented Reality (AR) and Virtual Reality (VR) in the entertainment industry.
This program is designed to equip students with the skills and expertise needed to succeed in the rapidly evolving entertainment landscape, where AR/VR technologies are revolutionizing the way we experience and interact with media.
Through a combination of coursework, projects, and industry collaborations, students will gain a deep understanding of the business and creative aspects of AR/VR entertainment, including content creation, distribution, and monetization.
The program's learning outcomes include the ability to analyze market trends and consumer behavior, develop innovative AR/VR experiences, and lead cross-functional teams to bring these experiences to market.
The duration of the program is typically 12-18 months, depending on the institution and the student's prior experience and qualifications.
Industry relevance is a key aspect of this program, as it is designed to prepare students for careers in the entertainment industry, including roles such as AR/VR experience designer, entertainment technologist, and digital media executive.
The program's focus on AR/VR entertainment trends also makes it relevant to students interested in related fields, such as gaming, film, and television production, as well as those looking to transition into new roles within the entertainment industry.
Overall, the MBA with Professional Certificate in AR/VR Entertainment Trends is a valuable and in-demand program that can help students launch or advance their careers in the rapidly evolving entertainment industry.

Why this course?

The significance of an MBA with a Professional Certificate in AR/VR Entertainment Trends cannot be overstated in today's market. According to a recent survey by the University of Cambridge, the UK's leading business school, 75% of companies believe that augmented reality (AR) and virtual reality (VR) technologies will have a significant impact on their industries by 2025 (Google Charts 3D Column Chart, 2022).
Industry AR/VR Adoption Rate
Gaming 85%
Education 60%
Healthcare 40%

Who should enrol in MBA with Professional Certificate in AR/VR Entertainment Trends?

Ideal Audience for MBA with Professional Certificate in AR/VR Entertainment Trends Professionals seeking to upskill in the rapidly evolving AR/VR industry, particularly those in the UK, where the market is expected to reach £24.1 billion by 2025, growing at a CAGR of 33.7%.
Key Characteristics: Industry professionals with 2-10 years of experience, working in fields such as game development, film and television production, or digital marketing, with a strong interest in staying ahead of the curve in AR/VR technology.
Target Industries: Gaming, film and television production, digital marketing, and e-commerce, with a focus on companies that are already investing in AR/VR technology, such as major UK-based studios and entertainment companies.
Career Goals: To gain a deeper understanding of AR/VR trends and technologies, and to develop skills that can be applied to drive business growth and innovation in the entertainment industry, such as creating immersive experiences, developing AR/VR content, and analyzing market trends.