Esports has become a booming industry in recent years, with millions of fans tuning in to watch their favorite players compete in various games. As the industry continues to grow, it is important for businesses and tournament organizers to stay up-to-date on the latest trends in order to remain competitive. In this blog, we will explore some of the top trends in esports business industry and tournament organization that you need to know.
One of the biggest trends in the esports industry is the increased sponsorship and investment from major companies. According to a recent report, global esports sponsorship revenue is projected to reach $1.28 billion by 2024. This influx of money has allowed esports organizations to expand their operations and offer larger prize pools for tournaments.
Year | Global Esports Sponsorship Revenue |
---|---|
2020 | $584 million |
2021 | $732 million |
2022 | $895 million |
Another trend in the esports industry is the growth of mobile esports. With the increasing popularity of mobile gaming, more and more tournaments are being held for games that can be played on smartphones and tablets. This has opened up a new market for esports organizations and sponsors to tap into.
Esports tournaments are no longer limited to a single global event. Many organizations are now hosting regional tournaments to cater to the specific needs and preferences of different audiences. This trend allows for more localized competition and increased engagement from fans.
Virtual reality (VR) and augmented reality (AR) technologies are becoming more prevalent in the esports industry. These technologies are being used to enhance the viewing experience for fans and provide new opportunities for players to compete in immersive environments.
Overall, the esports industry is constantly evolving, and it is important for businesses and tournament organizers to stay ahead of the curve. By keeping up with the latest trends, you can ensure that your organization remains competitive and continues to attract fans and sponsors.